Hi,
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Is there a way to know if we are in a fakeApp (in sceneComoser) or in real app?
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Are Post effects availables in sceneComposer (with the fakeApp)? I can’t succeed to add a bloom fpp while testing some shaders…
Hi,
Is there a way to know if we are in a fakeApp (in sceneComoser) or in real app?
Are Post effects availables in sceneComposer (with the fakeApp)? I can’t succeed to add a bloom fpp while testing some shaders…
Cause i can’t. It’s a plug in, so something generic… i don’t have any app and i can’t know the future name of the app. no appStateManager too…
I just have a control, which will be attached somewhere…some day…and if i’m in sceneComposer i want the debugShape to be attached to the spatial for example and if i’m in game i don’t want to attach this debug shape.
You do have an AppStateManager in FakeApp…? And I meant making a separate AppState that you attach only in the SceneComposer (where you need it), like manually via the AppState Explorer.