Working on a FPS & maze game (with way more success than my other wips)!
- Implemented a custom movement framework using raycasts (thanks @yaRnMcDonuts!)
- Random grid maze generation
- Shootable enemies
- A solid environment that doesn’t fly apart as soon as you shoot it.
- Runs at 60 fps!!!
To do:
- Fix sticky collisions
- Implement a minimum range of the gun
- Better models (gun and enemies)
- Barrel flash
- Fix gun orientation
- Bullet holes in walls
- Set gun to semi-auto
- Add reloading?
Yup, a lot more to do!