Update: Release Assetbrowser Prerelease · jMonkeyEngine/sdk · GitHub
But what is the asset browser?
insert funny meme here
Sorry for the lack-luster video. I should have finished this a long time ago.
- Visual overview of all assets in a project (+ dependencies)
- Filtering of said assets
- Double click to load asset
- Drag and drop textures → materials
- Drag and drop materials → spatials
- Drag and drop spatials → scenes
How does it work?
It creates a folder named .assetbrowser in your project folder, then tries to create thumbnails for all assets and place them there. Mostly useful for textures and materials.
There will be bugs - Testing much appreciated (but you need to build from source for now).
you need to build from source
And how would I acquire the source?
That would be here:
(Just to be clear: To build it you also need to build the entire sdk)
But we’ll look into if it’s possible to build a special version with this PR, just for testing.
Nice！I suggest whether options similar to Windows large icons, small icons, etc. should be provided. What I cannot accept most about the current SceneEditor is that the icons are too large and therefore look a little clumsy…
I’ll look into it, but I don’t think it’s natively supported and might be a bit of a hassle to implement.
There is now a prebuilt version of the SDK with the Assetbrowser available. Check the original post for link.
Thank you for maintaining the SDK. It really looks like a visual editor now. I’m also learning to develop plugins for NetBeans, just that the learning is relatively slow…