Sorry for the lack-luster video. I should have finished this a long time ago.
In short:
Visual overview of all assets in a project (+ dependencies)
Filtering of said assets
Double click to load asset
Drag and drop textures → materials
Drag and drop materials → spatials
Drag and drop spatials → scenes
How does it work?
It creates a folder named .assetbrowser in your project folder, then tries to create thumbnails for all assets and place them there. Mostly useful for textures and materials.
There will be bugs - Testing much appreciated (but you need to build from source for now).
Nice!I suggest whether options similar to Windows large icons, small icons, etc. should be provided. What I cannot accept most about the current SceneEditor is that the icons are too large and therefore look a little clumsy…
Thank you for maintaining the SDK. It really looks like a visual editor now. I’m also learning to develop plugins for NetBeans, just that the learning is relatively slow…