I’m saving the game state using something like this:
final File file = new File(home+File.separator+“SavedGames”+File.separator+GAME_NAME+".j3o");
BinaryExporter exporter = BinaryExporter.getInstance();
And then reloading it later with something like this:
final BinaryImporter importer = BinaryImporter.getInstance();
gameStateNode = (Node) assetManager.loadModel(File.separator
Printing the file timestamps, I can see that it gets saved, but if I re-load it several time, it seems it remembers the first file content, and doesn’t re-read it. This makes sense, since assets really should be static, and this saves IO, but in this case, I always want to get the “new content”. Am I forced to invent a new file name every time, and delete the old one? I don’t see any “force reload”, or any “clear cache” on the asset manager.