AssetManager prints out unnecessary info

Whenever assetmanager loads a new 2d texture, it print out some weird garbage(Trilinear blahblahblah). This never happened before. How do i prevent it from doing that?

@ninetailfox97 said:
Whenever assetmanager loads a new 2d texture, it print out some weird garbage(Trilinear blahblahblah). This never happened before. How do i prevent it from doing that?


Update to the next stable update (actually, that may have already gone up).

This issue was fixed right after the last stable update posted.

thanks, that fixed it. i have a tendency to ignore new updates.