I’ve started in the book “jMonkeyEngine 3.0 Game Development: A Practical Guide” but there frequent references to assets needed to develop the software that the book explains., such as:
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
There is a zip file available with the book, called JME.zip, but it only contains the code examples. Does anyone know where I can find this material?
Thanks for your quick response, but I don’t understand what you mean with “use it”. The files mentioned in the code are not in the ZIP. When I extract the zip, and do a
This image is not there. I can create my own of course, but what is the best way to add for instance a classpath location like /src/main/resources to the assetManager? I did
I’m using my regular NetBeans 8.2 installation, because the SDK complained about an internet connection being not available. I also prefer Maven over Ant, and I found a pom.xml with the correct repo and dependencies.
I also read somewhere that the SDK is no longer maintained.
Thanks for pointing me to the resources on github. I have cloned it and can now just copy the assets to my classpath. But is there an established way to let the assetManager use the classpath?
Well, not entirely true. It is just separated from the engine. Core devs focus now entirely on the engine which I think is smart. And SDK has other people working on it.