[java]17.04.2011 22:36:18 com.jme3.system.JmeSystem initialize
INFO: Running on jMonkey Engine 3 Alpha 0.6
17.04.2011 22:36:19 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #1: file:/C:/Program%20Files/jmonkeyplatform/jmonkeyplatform/libs/
17.04.2011 22:36:19 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #2: C:Documents and SettingsAdminМои документыjMonkeyProjectsBasicGame
17.04.2011 22:36:19 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory #3: C:Documents and SettingsAdminМои документыjMonkeyProjectsBasicGame
17.04.2011 22:36:20 com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.7.1
17.04.2011 22:36:20 com.jme3.system.lwjgl.LwjglDisplay createContext
INFO: Selected display mode: 640 x 480 x 0 @0Hz
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Display created.
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Adapter: nv4_disp
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Driver Version: 6.14.12.6658
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Vendor: NVIDIA Corporation
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: OpenGL Version: 3.3.0
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: Renderer: ION/PCI/SSE2
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglAbstractDisplay initInThread
INFO: GLSL Ver: 3.30 NVIDIA via Cg compiler
17.04.2011 22:36:24 com.jme3.system.lwjgl.LwjglTimer <init>
INFO: Timer resolution: 1000 ticks per second
17.04.2011 22:36:24 com.jme3.renderer.lwjgl.LwjglRenderer initialize
INFO: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, MeshInstancing, VertexBufferArray]
17.04.2011 22:36:25 com.jme3.asset.DesktopAssetManager <init>
INFO: DesktopAssetManager created.
17.04.2011 22:36:25 com.jme3.renderer.Camera <init>
INFO: Camera created (W: 640, H: 480)
17.04.2011 22:36:25 com.jme3.renderer.Camera <init>
INFO: Camera created (W: 640, H: 480)
17.04.2011 22:36:25 com.jme3.input.lwjgl.LwjglMouseInput initialize
INFO: Mouse created.
17.04.2011 22:36:25 com.jme3.input.lwjgl.LwjglKeyInput initialize
INFO: Keyboard created.
17.04.2011 22:36:26 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
17.04.2011 22:36:26 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
17.04.2011 22:36:26 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 1
17.04.2011 22:36:26 com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[jME3 Audio Thread,6,main]
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(ILjava/nio/IntBuffer;I)V
at org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(Native Method)
at org.lwjgl.openal.EFX10.alGenAuxiliaryEffectSlots(EFX10.java:529)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.initInThread(LwjglAudioRenderer.java:212)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.run(LwjglAudioRenderer.java:118)
at java.lang.Thread.run(Thread.java:662)
[/java]
Help me!
Does this happen every time? I think your installation might be corrupt, try to reinstall.
Yes, this is repeats evere time. I will try re-intsall
Okay, on eclipse all works normal. But @Hello Collision not work.
SEVERE Application 13:23:52 Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.asset.AssetNotFoundException: Scene.material
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:236)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:281)
at com.jme3.scene.plugins.ogre.SceneLoader.startElement(SceneLoader.java:209)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.scanStartElement(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
at com.jme3.scene.plugins.ogre.SceneLoader.load(SceneLoader.java:340)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:240)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:383)
at HelloCollision.simpleInitApp(HelloCollision.java:52)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:219)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:117)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:188)
at java.lang.Thread.run(Unknown Source)
20.04.2011 13:23:52 com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.asset.AssetNotFoundException: Scene.material
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:236)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:281)
at com.jme3.scene.plugins.ogre.SceneLoader.startElement(SceneLoader.java:209)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.scanStartElement(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
at com.jme3.scene.plugins.ogre.SceneLoader.load(SceneLoader.java:340)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:240)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:383)
at HelloCollision.simpleInitApp(HelloCollision.java:52)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:219)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:117)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:188)
at java.lang.Thread.run(Unknown Source)
Log. Original code used. Other tutorials is work.
@bomber132 see here:
http://hub.jmonkeyengine.org/groups/general-2/forum/topic/hello-collision-tutorial-dont-work#post-125042
Reinstalling is not help!
SEVERE Application 2:32:37 Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.asset.AssetNotFoundException: Level/basic.j3o
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:236)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:383)
at HelloCollision.simpleInitApp(HelloCollision.java:51)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:219)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:117)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:188)
at java.lang.Thread.run(Unknown Source)
20.04.2011 2:32:37 com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.asset.AssetNotFoundException: Level/basic.j3o
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:236)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:373)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:383)
at HelloCollision.simpleInitApp(HelloCollision.java:51)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:219)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:117)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:188)
at java.lang.Thread.run(Unknown Source)
Eclipse log!
This is a completely unrelated error to what you posted above.
Since you’re using eclipse, did you include the assets folder (where Level/basic.j3o is located) into your classpath?
Ok, thx, it works. But jMP dont work(see first log)