AudioNode sounds terrible

Hey,
I used a Audio Node for positional sound in my jMonkey Project, but the sound which is playing in the game sounds like f*ing st. Very synthetically, totally diffrent than the original soundfile.
maybe i’ve done something wrong

audio = new AudioNode(phAppState.assetManager, "Sounds/fire_mono.ogg", false);
        audio.setPositional(true);      
        audio.setRefDistance(10f);
        audio.setMaxDistance(1000f);
        audio.setVolume(1);
        audio.setLooping(true);
        audio.setLocalTranslation(0.1f, .5f, 0.1f);
        
        audio.play();

is this normal by audio nodes or have anybody the same problem?

Try turning off reverb?

you are the hero of the day! :smiley:
now it sounds perfect!

By the way, if you set positional sounds, you should update the listener’s rotation and location, on the update method:

public void simpleUpdate(float tpf) {
        listener.setLocation(cam.getLocation());
        listener.setRotation(cam.getRotation());
}