I used a Audio Node for positional sound in my jMonkey Project, but the sound which is playing in the game sounds like f*ing st. Very synthetically, totally diffrent than the original soundfile.
maybe i’ve done something wrong
audio = new AudioNode(phAppState.assetManager, "Sounds/fire_mono.ogg", false); audio.setPositional(true); audio.setRefDistance(10f); audio.setMaxDistance(1000f); audio.setVolume(1); audio.setLooping(true); audio.setLocalTranslation(0.1f, .5f, 0.1f); audio.play();
is this normal by audio nodes or have anybody the same problem?