I created a material that doesn’t have face cull, so I can make the face visible in both ways. However, the back face is textured in black:
Front:
Back:
My texture uses Alpha, has DepthTest, DepthWrite and ColorWrite enabled.
Is it possible to make the texture visible in the other side? Or should I simply duplicate the faces?
Thanks,
Ev1lbl0w
pspeed
2
Technically, the texture is visible on the other side, else it wouldn’t even be tree shaped.
Is this material lit?
Yes, there is a light at the SceneComposer.
Add an ambient light and have a look.
pspeed
5
Where is the light relative to the tree? Does the other side show a texture?
Backface lighting is only supported in single-pass lighting mode, where it can be implemented efficiently.
You can enable it like this:
renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass);
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