Wellllllll… sorta… But it’s not without it’s own difficulties.
I went down the route you’re about to as well and it was very frustrating to the point that I just ended up doing a buncha Blender courses and working it out myself (I’m up to animating now).
So here’s the skinny on how to get human models animated with a minimum amount of work… again… sorta…
- get your model (lucky you you have Make Human)
- Find a library of motion captures ( http://mocap.cs.cmu.edu/ Tah-dah!)
- Import the motion capture into Blender ( https://stackoverflow.com/questions/20499320/how-to-import-c3d-files-into-blender WHACHOW! )
- And heeeeeeeeeeeere’s the hard part… Retarget the animation to the bones… This sounds simple… But holy does it go bad quickly. Sorry. I have no link for this one.
A different option if you’ve got some cash to burn is to go to a site that sells preanimated models.
https://www.turbosquid.com/3d-model/animated/rigged/soldier This is a pretty big one. But I have no idea if the blender models are compatible with just a straight up jME import.
One note though. Using pre-canned animations or models with baked in animations from sites like the above you run the risk of creating a game that generally feels very similar to other games. It’s one of the reasons that there are a lot of Unity games out there that don’t go anywhere is that they don’t offer anything “new”.
But hey. To each their own