I hope I answer this correctly.
The resizeBorder is not a visible aspect of the Element. It is used to calculated the distance between vertices and map the appropriate texture coordinates to ensure what you define as a border for your image is rendered at the actual pixel scale, as apposed to resampling and stretching the texture.
Here is the vertex layout (flipped to make the description a bit easier to follow)
01 02 03 04
05 06 07 08
09 10 11 12
13 14 15 16
The x value of resizeBorder is the distance/texCoord distance between vertices 1,2,3,4 and the next row 5,6,7,8 (top border)
The y value is the distance/texCoord distance between vertices 1,5,9,13 and 2,6,10,14 (left border)
The z value is the distance/texCoord distance between vertices 3,7,11,15 and 4,8,12,16 (right border)
And the w value is the distance/texCoord distance between vertices 9,10,11,12 and 13,14,15,16 (bottom border)
Once the resize border is defined, the distance between the verts never changes. The mesh is modified in a way that keeps these constance… stretching the rest of the sampled texture (or everything between verts 6,7,10,11)
If I follow what you are trying to do, you would need a 9 pixel image to keep a constant colored 1 pixel border around the panel(element)