Well, I’m trying some small things with android but the guiNode is set to fit the screen when phone is in horizontal position (So, X will be up-down and Y right-left).
However, what I want to do must have the screen in vertical position. I’m new with android and this could be a really easy thing so if anyone knows how… I’ll be glad to copy that knowledge
ok, that’s a good way to rotate it, however it would be HALF_PI O.o. Anyway, this isn’t what I’m looking for as is the first thing I tried, then, I tried to translate it it to match the screen but… even if I succeeded with this, the width-height of the cam would continue altered. Maybe isn’t the right question to “rotate” the guiNode but the viewport somehow?, or the cam dimensions?.
I could handle the guiNode if rotating and translating it (I suppose) but then, what happens with lemur components, for example?, will they be aware of this when layouting?. Well… I think I didn’t try it enough.
Generally, lemur doesn’t care about the size of the camera. (If it did then the components wouldn’t work in 3D anyway.)
I think if you wanted to rotate the underlying frame buffer (which is what I think you’d have to do to support a rotated camera) then you’d have to hack into lwjgl calls.