BetterCharacterControl acts like trampoline?

I know that has been said, but that is such an odd requirement. Other engines don’t enforce such requirements, do they? My terrain is composed of optimized voxels. I actually went into the PrePhysicsTick functions of BetterCharacterControl and changed it so it does not remember/use previous velocity and now things are looking a bit better; my character doesn’t fly around like a space ship anymore. Still kinda bouncy though.