Here's a small suggestion. On your youtube video of this game during the flyby of the course I noticed the camera track was kind of jerky. Use a Catmull-Rom curve for the camera and it would probably be much smoother motion. See http://www.jmonkeyengine.com/jmeforum/index.php?topic=4077.0
culli said:
Here's a small suggestion. On your youtube video of this game during the flyby of the course I noticed the camera track was kind of jerky. Use a Catmull-Rom curve for the camera and it would probably be much smoother motion [...]
Well I think that view was taken manually just for the video. I haven't see that kind of view in-game.
Congratulations. Honestly, I think the game is a superb piece. Quite in the line of some well-known flash games and it seems to me quite inspired by Elastomania too. The fantastic work with physics gives it a really pleasant gameplay.
I am becoming a great fan of it :D but:
1) I would also ask for a feature to continue my game. At the beginning was funny to go through all levels again and again, but now I just want to play the one I am stuck in.
2) Every time I play, the application ends up crashing with no apparent reason. When you have been trying to get over a level infinite times and the application just crashes you get quite frustrated. If at least I could start again from the same level... :roll:
3) I would also like to be able to choose controls.
4) I would like to be able to play it fullscreen.
5) I need to pass the "sawteeth" level ://, I'm starting to feel quite like this guy:

jjmontes said:
Well I think that view was taken manually just for the video. I haven't see that kind of view in-game.
Either way, it would show it off better with a nice smooth camera motion. :)
Oh finally.
So, "I Won".
10:29:86.
That level (extreme horse saw chase I think) was difficult :D.
Again, congratulations for such a great game.
Hey JJ, thanks for playing!
We found some major crash bugs as well, but were unable to clear them up entirely prior to release. Any library maintainers might be interested in that it appeared to get worse the more sound effects we added (we had at one time added bone crunching sound effects and bike exploding effects, and revving sounds which we took out at the last minute due to the issue). We enjoyed developing in the framework but couldn't afford to spend any more time fixing these problems unless these game were a huge success for us.
-Matt
Argh! Very nice game - very addictive (well, if you're me)… can anyone please tell me how to get past the abyss level (with the two planks)?
Well, I'm addicted from the first play!
How you can solve motorcycle's operations?
Can you give me some advice? Thanks a bunch!