Hello everyone,
Since my last problem was solved and I just got a new one, I’m here again to share it with you once more :D!
Now, when the camera is showing the scene from the top, only the roof of few houses are visible from any distance. All the other textures are black and as soon as I get closer they appear smoothly. Some of them need the camera to be really near so they can appear.
Any ideas?
Thanks,
biasutti
Wild guess: mipmap errors?
Please forgive me, but my knowledge base misses that! What is mipmap? How could they be wrong? And how could I solve that?
Thanks for the reply!
biasutti
Thanks for the literature! However, this can’t be the problem, otherwise our simulator, also running under jME, should have presented the same issues. The textures are not simply disappearing, they are “fading out in the darkness”!
Any other guess? Or maybe for the mipmap error, is there any solution?
Thanks once more,
biasutti
Well the mipmaps come to mind since the problem is dependent on the distance. Say if one mipmap level is falsely loaded as black for some reason what you describe might happen.
But the simulator shows it correctly! Please, check this screenshots so you can have an idea:
Editor Screenshot1
Editor Screenshot2
Simulator Screenshot
Thanks,
biasutti
Make sure the shininess value on the lit materials is not 0
Thanks for the idea @Momoko_Fan, I’ve tried it without success too!