Blender animation coordinates backwards

I created an animation in blender involving my model jumping and export it to ogre so I can use it in my project. When I play the animation in the editor however, my model does not jump up, it slides along the x axis. Loaded in my game, the model works fine and is standing straight up like it’s supposed to without any kind of rotation being applied in the code.

Here are my export settings.

I have always used these settings with no problems until I tried to use animations. The animation plays fine in blender, so Im thinking it may have something to do with JME?

Can u show some model or attach blend?

I ended up fixing it. Just changed my animation in blender. You cant change the coordinate system in blender so any kind of vertical animation in JME is gonna look weird in blender.