Blender import : no bilinear filtering?

Good evening Ladies and Gentlemen !
My first post here, as i’m discovering JMonkey for a week (and my deepest respect to the devs)

Maybe I’m missed something but when I import blender scenes and/or meshes files (and convert them in .j3o) they appear correctly in my project, except that textures are “pixelated”, and not bilinear filtered… I checked the “Creating assets in Blender” topic, all my objects have UV map, so, where is the culprit ? :slight_smile:

Thank you for your attention !

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They are bilinear filtered, your probably only seeing the artifacts because you are far away from the model, and did not bleed the borders of the UV maps correctly. By default we use Tri-linear filtering, which is bilinear filtering between the 2 closest mipmaps (to avoid noticeable transition between the mipmaps) and then interpolating the result.

@flyingcyrus could you post a screenshot maybe?

Yes I can :wink:

Here is a crate whom both model and texture (not filtered) come from Blender:

And for comparison, here is a “rock”, designed in Blender but whom texture (properly filtered) is applied by code in JMonkey:

@flyingcyrus said: Good evening Ladies and Gentlemen ! My first post here, as i'm discovering JMonkey for a week (and my deepest respect to the devs)

Maybe I’m missed something but when I import blender scenes and/or meshes files (and convert them in .j3o) they appear correctly in my project, except that textures are “pixelated”, and not bilinear filtered… I checked the “Creating assets in Blender” topic, all my objects have UV map, so, where is the culprit ? :slight_smile:

Thank you for your attention !

Yes i have the same bahviour, but I never cared for, since i replace them with a full amterial anyway soon after to get parallax ect… (I only need the texture name for that part)

What if you create a material for the box and set the texture to the colorMap (i mean in the sdk with a j3m file).
Maybe the blender importer fails to set a proper filtering on some textures.
Edit : ok well seems like Empire answer my question.

So there might be an issue in the blender loader
@Kaelthas, what do you think?

Hi guys I’m also getting this :stuck_out_tongue: haha!

bump :affe: :evil:

I think this issue was already fixed (probably in nightly only atm)