When importing a model in Blender, it seems the text does not show up and that the whole object is corrupted. Is this normal? If so, are there any plans to implement text soon? If not, is there an easy way I can do it myself?
Create your sign,
setup your camera angle and the viewport to match the sign size your after under render panel,
render your sign with f12,
then in render results save the image.
You can then use that as your image for your material/texture and assign it to your sign object you export from blender.
Edit: its better to create a larger image and scale it down in uv editing than to create a small image and scale it up.
I’m pretty sure it’s storing it as pure text in the .blend - and in blender it’s a mesh you can’t see, and it keeps the text data that you can edit and then just re-creates the mesh. When you convert it to a mesh, it kinda finalizes it.