Blenderimporter: Importing materials with generated texture coordinates?

Is this possible or will it be possible ? I’m asking because (after a long fight with a chain coif) the only solution I found for some cases are those auto generated mappings.

Materials haven’t texture coordinates at all. Mesh that have them. If you’ve created the uv text coordinates in blender, the model will be loaded already with their uv text coord set in jme.

Ah ok !