when I use the following code, the dice in the scene create motion trail, as i move around.But if I just comment out the PSSM part, things turn back to normal.What can i do to get both of them working?
[java] PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager,1024,4,PssmShadowRenderer.EDGE_FILTERING_PCF);
pssmRenderer.setPcfFilter(PssmShadowRenderer.FILTERING.PCF16X16); // 4×4
pssmRenderer.setEdgesThickness(5);
pssmRenderer.setDirection(new Vector3f(-0.13634f, -0.50997186f, 0.84931684f));
viewPort.addProcessor(pssmRenderer);
FilterPostProcessor fpp=new FilterPostProcessor(assetManager);
Spatial dice = assetManager.loadModel(“Models/items/dice.j3o”);
Material mat = new Material(getAssetManager(), “Common/MatDefs/Misc/SolidColor.j3md”);
mat.setColor(“m_Color”, ColorRGBA.Yellow);
mat.setColor(“m_GlowColor”, ColorRGBA.Blue);
dice.setMaterial(mat);
rootNode.attachChild(dice);
BloomFilter bloomfilter=new BloomFilter(BloomFilter.GlowMode.Objects);
bloomfilter.setBlurScale(4.0f);
bloomfilter.setExposurePower(7.2f);
bloomfilter.setExposureCutOff(0.79f);
bloomfilter.setBloomIntensity(0.4f);
fpp.addFilter(bloomfilter);[/java]
Is it possible to use CartoonEdgeFilter for a particular object in the scene?