Blueprints/Prototyper for Zay-ES

Hi, as i have found some time to continue my “work” here i am cleaning up/splitting up some code.

I have created a little groovy tool to support my own little DSL for blueprints. If there is public demand i split the code out of my game and document it better and the share the stuff. Currently the DSL looks like:

But in case, i am open to suggestions…

In the actual game i have helper methods such as:

spawn("Peter")
spawnAt("Mike",Vector3f,Quaterion)

Upside of the groovy solution is that you have full ide+autocomplete+refactoring support if your ide support groovy

Could you explain a little more about what your utility does? Maybe give an example?