I wanted to post a video that is a bit educational and shows some of the aspects of a game which I am working together with a partner - we are from Brazil. This game design proposes that a protagonist uses a small boat which is subject to certain real world physics and also has a jet propulsor located at the bottom trunk part of the boat.
The video is now in Portuguese ( I plan to keep videos in English ) but the video part explains a bit of the game feeling. If you have good ideas and feedback about this type of experience and patterns of motivation or technical please let me know. Our involvement with jME has been exciting. This game is not intended to be a professional but an incubator project to learn more about jME and game development aspects.