Hello,
if I have got a sceneNode and there are three geometries added to it, is there a possibility to caluclate the boundingBox for the scenenNode, i.e. wrapping the three geometries?
Thanks.
Regards,
Equi
Yes
look at how it’s done for shadows here
http://code.google.com/p/jmonkeyengine/source/browse/branches/jme3/src/desktop-fx/com/jme3/shadow/ShadowUtil.java
look at the computeUnionBound methods, that’s the way to go
sceneNode.getWorldBound()