Hi all,
I was wondering on a way to obtain the precise collision point between two boundingVolumes.
i.e. if two spheres came in contact with each other, i would like to obtain the point where they collided:
____
/
| |
____ /
x
_____
/
| |
____ /
the "x" is the position i would like to obtain. So I can add some sort of spark!
Can this be done? or am I fantisising again?
Sorry, not possible yet. Eventually we’ll get something like that in there though.
darn nuggets. Oh well, il comeup with something equally ingenius but easier to implement.
Not exactly accurate or anything, but a solution you might use instead is to simply create a spark at the midpoint between the two locations of the objects that collided.
hmm…kewlies. Il give it a shot