BoundingVolumes and precise location of collision

Hi all,

I was wondering on a way to obtain the precise collision point between two boundingVolumes.



i.e. if two spheres came in contact with each other, i would like to obtain the point where they collided:



____

/

| |

____ /

x

_____

/

| |

____ /



the "x" is the position i would like to obtain. So I can add some sort of spark! :smiley:



Can this be done? or am I fantisising again?

Sorry, not possible yet. :confused: Eventually we’ll get something like that in there though.

darn nuggets. Oh well, il comeup with something equally ingenius but easier to implement. :slight_smile:

Not exactly accurate or anything, but a solution you might use instead is to simply create a spark at the midpoint between the two locations of the objects that collided.

hmm…kewlies. Il give it a shot