BSP and SimplePhysics

I'm attempting to use a bsp map with simplePhysics is thier a way to modify SimplePhysics to take nodes instead of tris or change the BSP lib to get triangles?

u can recursively search through the the nodes and build collision geometry with the trimeshes u find, I am uncertain how well it will work with the bsp stuff though, never tried it before, but thats how built colliders with terrainpage…unfortunately simple physics doesn’t like or cannot access teerainpage edges :’(…but thats a story for another day