Bug: bloom filter in object mode and textures with alpha threshold

it’s not actually, I thought too, but no.

Nice to hear, so it will be fixed in an upcoming version? Also looking forward for it then :smile: Don’t like workarounds so much.

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Hi,
are there any news concerning the alpha discard threshold bug? If I do what you said (workaround), the glow effect is only visible on the object itself as you can see.
http://alrik-online.de/alrik/screens/javaw%202015-05-08%2000-05-47-74.png

not yet sorry

I think I misinterpreted this issue…
from the shots above the issue seems not to be related to the threshold in the glow pass…
I’m gonna re test the first test case and see…