Bug in ColladaImporter

im studying colladaimporter for md5reader, and i found this bug at line 1337


            if (transx != null) {
                transforms[i].m03 = transx[i];
            }
            if (transx != null) {
                transforms[i].m13 = transy[i];
            }
            if (transx != null) {
                transforms[i].m23 = transz[i];
            }



i believe the if blocks should be


            if (transx != null) {
                transforms[i].m03 = transx[i];
            }
            if (transy != null) {
                transforms[i].m13 = transy[i];
            }
            if (transz != null) {
                transforms[i].m23 = transz[i];
            }

Copy/paste.  :)  Thanks for catching it.

renanse said:

Copy/paste.  :)  Thanks for catching it.


np~  :D

i studied the entire skeletal animation system in straight 8 hrs today haha!

im ready to write md5 importer now