Hey,
I made the physics an AppState now, its called BulletAppState, SimpleBulletApplication has now been deprecated in favor of this (in fact it uses a BulletAppState itself now).
Usage is very simple:
[java]BulletAppState physicsState=new BulletAppState();
stateManager.attach(physicsState);[/java]
This now also allows you to use multiple physics spaces in a very simple manner.
Cheers,
Normen
4 Likes
I am impressed.
It’s like you’re doing magic. Normen the digital wizard
i also like it, a cleaner and a more accessible way. Good work Normen!
Ack! You’ve forced meh to learn AppStates! Arg!
I knew this day was coming, no worries.
Also, I second “Normen the Digital Wizard.”
So i switched now to BulletAppState since SimpleBulletApplication is deprecated.
Where do i put my physics update stuff now? simplePhysicsUpdate => simpleUpdate ?
What is with the tpf? Is it the same(I need the physics tpf for some calculations)?
Do i make my own BulletAppState and override the update method?
Look at the source of SimpleBulletApplication for how its done.
Worked. Thanks ;).