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Can jme make a 2d platformer?
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oxplay2
August 15, 2012, 9:15am
6
then just stick with 2D sprites and the guiNode
mixing GUI with game elements is wrong.
he should
make rootNode using same
viewPort
(camera frustum perspective - to be more precise) configuration as guiNode use
, so he can use guiNode separately for GUI elements.
then even light from game will not affect gui.
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Building a 2D game
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