Can't install Android Support

Hi,



I try to install the Android support on my jMP but can’t.



I’ve enabled the SDK Nightly in the Plugins / Settings panel, but when I try to reload catalog, I get several HTTP 403 errors.



Settings of URL are :

Beta is out… :roll:

So ?..

So alpha doesn’t update anymore.

Ok. I’ll download the Beta and remove my Alpha version.



(didn’t notice this cause I was off for several weeks :frowning: )

Nice try… Now the Beta is not working on my computer. I get Exception at each startup and do not have any OpenGL rendering and jMP freeze as far as I try to launch SceneComposer or TerrainEditor. Exception at starup are



java.lang.IllegalStateException: The Drawable has no context available.

at org.lwjgl.opengl.DrawableGL.checkDestroyed(DrawableGL.java:152)

at org.lwjgl.opengl.Pbuffer.isBufferLost(Pbuffer.java:249)

at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:113)

at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)

[catch] at java.lang.Thread.run(Thread.java:722)



and



java.lang.NullPointerException

at org.lwjgl.opengl.GL11.glClearColor(GL11.java:570)

at com.jme3.renderer.lwjgl.LwjglRenderer.setBackgroundColor(LwjglRenderer.java:489)

at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)

at com.jme3.renderer.RenderManager.render(RenderManager.java:1162)

[catch] at com.jme3.gde.core.scene.SceneApplication.update(SceneApplication.java:283)

at com.jme3.system.awt.AwtPanelsContext.updateInThread(AwtPanelsContext.java:161)

at com.jme3.system.awt.AwtPanelsContext.access$100(AwtPanelsContext.java:17)

at com.jme3.system.awt.AwtPanelsContext$AwtPanelsListener.update(AwtPanelsContext.java:41)

at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:123)

at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)

at java.lang.Thread.run(Thread.java:722)



org.lwjgl.LWJGLException: Could not create Pbuffer

at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)

at org.lwjgl.opengl.WindowsPbufferPeerInfo.(WindowsPbufferPeerInfo.java:47)

at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:663)

at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)

at org.lwjgl.opengl.Pbuffer.(Pbuffer.java:219)

at org.lwjgl.opengl.Pbuffer.(Pbuffer.java:190)

at org.lwjgl.opengl.Pbuffer.(Pbuffer.java:166)

[catch] at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:116)

at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)

at java.lang.Thread.run(Thread.java:722)



java.lang.IllegalStateException: Framebuffer doesn’t have any renderbuffers attached.

at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1377)

at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1649)

at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1104)

at com.jme3.renderer.RenderManager.render(RenderManager.java:1162)

[catch] at com.jme3.gde.core.scene.SceneApplication.update(SceneApplication.java:283)

at com.jme3.system.awt.AwtPanelsContext.updateInThread(AwtPanelsContext.java:161)

at com.jme3.system.awt.AwtPanelsContext.access$100(AwtPanelsContext.java:17)

at com.jme3.system.awt.AwtPanelsContext$AwtPanelsListener.update(AwtPanelsContext.java:41)

at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:123)

at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)

at java.lang.Thread.run(Thread.java:722)





GL driver status is :



Offscreen buffer created.

Adapter: igxprd32

Driver Version: 6.14.10.5218

Vendor: Intel

OpenGL Version: 2.0.0 - Build 7.15.10.5218

Renderer: Intel 965/963 Graphics Media Accelerator

GLSL Ver: 1.10 - Intel Build 7.15.10.5218

Timer resolution: 1 000 ticks per second

Caps: [FrameBuffer, FrameBufferMRT, OpenGL20, ARBprogram, GLSL100, GLSL110, VertexTextureFetch, NonPowerOfTwoTextures]

DesktopAssetManager created.



Did

If alpha worked for you, go to the application settings, and under “OpenGL” select the checkbox for “use heavyweight canvas”.

It works ! Thanks !

Is it possible for you to maybe post the full log when running as lightweight canvas?

@magicdid: If you or anybody else is experiencing issues with the lightweight canvas, please post the full log here

The log file is located at

C:/User/yourusername/AppData/Roaming/.jmonkeyplataform/dev/var/log/messages.log