Nice try… Now the Beta is not working on my computer. I get Exception at each startup and do not have any OpenGL rendering and jMP freeze as far as I try to launch SceneComposer or TerrainEditor. Exception at starup are
java.lang.IllegalStateException: The Drawable has no context available.
at org.lwjgl.opengl.DrawableGL.checkDestroyed(DrawableGL.java:152)
at org.lwjgl.opengl.Pbuffer.isBufferLost(Pbuffer.java:249)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:113)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)
[catch] at java.lang.Thread.run(Thread.java:722)
and
java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glClearColor(GL11.java:570)
at com.jme3.renderer.lwjgl.LwjglRenderer.setBackgroundColor(LwjglRenderer.java:489)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1162)
[catch] at com.jme3.gde.core.scene.SceneApplication.update(SceneApplication.java:283)
at com.jme3.system.awt.AwtPanelsContext.updateInThread(AwtPanelsContext.java:161)
at com.jme3.system.awt.AwtPanelsContext.access$100(AwtPanelsContext.java:17)
at com.jme3.system.awt.AwtPanelsContext$AwtPanelsListener.update(AwtPanelsContext.java:41)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:123)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)
at java.lang.Thread.run(Thread.java:722)
org.lwjgl.LWJGLException: Could not create Pbuffer
at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)
at org.lwjgl.opengl.WindowsPbufferPeerInfo.(WindowsPbufferPeerInfo.java:47)
at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:663)
at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)
at org.lwjgl.opengl.Pbuffer.(Pbuffer.java:219)
at org.lwjgl.opengl.Pbuffer.(Pbuffer.java:190)
at org.lwjgl.opengl.Pbuffer.(Pbuffer.java:166)
[catch] at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:116)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)
at java.lang.Thread.run(Thread.java:722)
java.lang.IllegalStateException: Framebuffer doesn’t have any renderbuffers attached.
at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1377)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1649)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1104)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1162)
[catch] at com.jme3.gde.core.scene.SceneApplication.update(SceneApplication.java:283)
at com.jme3.system.awt.AwtPanelsContext.updateInThread(AwtPanelsContext.java:161)
at com.jme3.system.awt.AwtPanelsContext.access$100(AwtPanelsContext.java:17)
at com.jme3.system.awt.AwtPanelsContext$AwtPanelsListener.update(AwtPanelsContext.java:41)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.runLoop(LwjglOffscreenBuffer.java:123)
at com.jme3.system.lwjgl.LwjglOffscreenBuffer.run(LwjglOffscreenBuffer.java:147)
at java.lang.Thread.run(Thread.java:722)
GL driver status is :
Offscreen buffer created.
Adapter: igxprd32
Driver Version: 6.14.10.5218
Vendor: Intel
OpenGL Version: 2.0.0 - Build 7.15.10.5218
Renderer: Intel 965/963 Graphics Media Accelerator