// CollisionShape characterShape = CollisionShapeFactory.createMeshShape(moveSpatial);
//RigidBodyControl
// rigidControl = new RigidBodyControl(characterShape,1.5f);
// characterModel.addControl(rigidControl);
game.bulletAppState.getPhysicsSpace().add(player.characterControl);
game.bulletAppState.getPhysicsSpace().add(player.rigidControl);
Not work