I’m surprised that I’m the first to ask this but I didn’t find it in the forum or in the wiki.
How do you catch the mouse ? I tried the obvious and called: inputManager.setCursorVisible(false) but that had no effect at all. Now - as well as before - the pointer is permanently visible and the player can only turn about 60° left and right. Even fullscreen doesn’t hide the mouse.
The mouse cursor is hidded by default, you unhide it by calling : inputManager.setCursorVisible(true).
I can see the cursos no matter if I call [java]inputManager.setCursorVisible(false)[/java] or not. In fullscreen as well as in windows mode.
Something must be setting the mouse cursor visible after you set it to invisible. What kind of input listener are you using? FlyByCamera?
Seems so. I disabled flyCam because I thought it might clash with the cameraControl that moves the camera. I commented that line out and everything works fine.