Is there a way to center a texture when wrapping it? When I wrap a quad with any texture, the texture is left-bottom justified.
hmmm, there is a texture.setLocation( Vector3f ) method, maybe that would help…
I know, but I was wondering if you can set it to wrap a certain way instead of translating by half of the height and width.
You could probably use texture coordinates in your vectors.
I would just model it then, you get EXACTLY what you want this way.