Children ignores parents rotation

Hi i have a proble , i cant manage to make a rotation of a Node Camera, and have some problems on rotating other childrens in side node .

//

 public Geometry makeBox(){
    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry("Box", b);

    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setColor("Color", ColorRGBA.Red);
    geom.setMaterial(mat);
    
    return geom;
}

//

Geometry geom1=makeBox();
    Geometry geom2=makeBox();
    geom2.getMaterial().setColor("Color", ColorRGBA.Yellow);
    
    
    Node nodeToChase= new Node("Node To Chase");
    nodeToChase.attachChild(geom1);
    nodeToChase.move(0, 0, -10);

    Node nodeAtCenter= new Node("Node At Center");
    nodeAtCenter.attachChild(nodeToChase);
    nodeAtCenter.attachChild(geom2);
    
    
    //
    flyCam.setEnabled(false);
    //create the camera Node
    CameraNode camNode = new CameraNode("Camera Node", cam);
    //This mode means that camera copies the movements of the target:
    camNode.setControlDir(CameraControl.ControlDirection.SpatialToCamera);
    //Attach the camNode to the target:
    nodeToChase.attachChild(camNode);
    //Move camNode, e.g. behind and above the target:
    camNode.setLocalTranslation(new Vector3f(0, 5, -5));
    //Rotate the camNode to look at the target:
    camNode.lookAt(nodeToChase.getLocalTranslation(), new Vector3f(0, 1, 0));
    //
    
    
    
    myCameraManager= new MyCameraManager(camNode, nodeToChase,nodeAtCenter);

//
//

   public void spinCamera(float tpf){
    
            nodeAtCenter.rotate(0, tpf, 0);
            
            nodeToChase.lookAt(new Vector3f(0, 0, 0), new Vector3f(0, 1, 0));

}



///

  public MyCameraManager(CameraNode camera, Node nodeToChase, Node nodeAtCenter) {
    
    this.camera = camera;
    this.nodeToChase = nodeToChase;
    this.nodeAtCenter=nodeAtCenter;
    
}

//

@Override
public void simpleUpdate(float tpf) {
    
    myCameraManager.spinCamera(tpf);
    
}

some how , when i rotate central node ,his childrens dont move , and cam dont move at all.

One more thins , is while nodeAtCenter - (parent of nodeToChase)
visibli rotates , nodeToChase stay at same place and more then this a sys print , tell it has same localTranslation

What is it that you are actually trying to end up with?

I suspect there is some world space versus local space issues but I can’t really tell what you are trying to achieve. For example, nodeToChase.lookAt() is usually pretty strange when nodeToChase is already the child of some rotated space.

I need for a camera to rotate as a sattelite around earth, with possibility to reduce rotation speed or stop it

F. Me … i have a worlCube in a center . A centerCube in side worldCube . A camCube just to know im there . And darkness. Tru to do it an rotate CenterCube