Hello.
In my game I have several players. I didn’t want to load the same model, so I decided to load model once and clone it each time new player joins. The problem is, cloned model doesn’t rotate. My model is ogre-mesh with animation (clone model does animation).
Hmmm…
I was storing models in array, now I’ve changed it to separate objects.
Previously it was like this:
[java]
this.model[0] = model[0].clone();
this.model[1] = model[0].clone();
[/java]
Now it is like this:
[java]
this.model[0] = bodyModel.clone();
this.model[1] = headModel.clone();
[/java]
Now it is working fine.