[committed] TestParticleRamp

That test looks familiar… hehe.  :stuck_out_tongue:

Thinking about this more, the problem is probably a lack of updateRenderState.  The original version of the test did not have that as it is not needed in Ardor3d.  Hope that helps!

renanse said:

That test looks familiar... hehe.  :P


yep, i hope its ok to 'steal' the test  :)

updating renderstates (root- graph- or statnode) didn't help.

hmm thats funny, i tried this again on my other pc, and here it works just fine.



ATI X1400 Mobility + lwjgl -> problem

  "                       + jogl -> Ok



NVIDIA GeForce 9600 lwjgl and jogl -> Ok



Anyway, the test is committed.




Thinking about this more, the problem is probably a lack of updateRenderState.  The original version of the test did not have that as it is not needed in Ardor3d

Good to know that you got rid of that pitfall :)