Confused on addLocal?

I have been working on adding automatic fire to the Walking Character test. All is working good except I am a little confused on how to change where the bullets are coming from. I used the world location of the gun…but it’s using the origin of the gun…I was hoping that I could do something like



Vector3f gunWorldPos = gunNode.getWorldTranslation();

Vector3f bulletPos = gunWorldPos.addLocal(0f,0f,0f); // values put in to change location



however, I can’t seem to get it lined up correctly and my bullets end up flying in a weird direction… am I not using the correct method to do this?



here’s what my code for BulletControl looks like so far…



[java] private void bulletControl() {

shootingChannel.setAnim(“Dodge”, 0.1f);

shootingChannel.setLoopMode(LoopMode.Loop);

Geometry bulletg = new Geometry(“bullet”, bullet);

bulletg.setMaterial(matBullet);

bulletg.setShadowMode(ShadowMode.CastAndReceive);

//bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5)));

Vector3f gunWorldPos = gunNode.getWorldTranslation();



Vector3f bulletPos = gunWorldPos.addLocal(0f,0f,0f);

//bulletg.setLocalTranslation(new Vector3f(gunWorldPos));

bulletg.setLocalTranslation(new Vector3f(bulletPos));





RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1);

bulletControl.setCcdMotionThreshold(0.1f);

bulletControl.setLinearVelocity(cam.getDirection().mult(80));

bulletg.addControl(bulletControl);

rootNode.attachChild(bulletg);

getPhysicsSpace().add(bulletControl);

}[/java]