Could not locate OpenAL library

Hi all, I’ve been developing a game for a few months now, and so far everything has been going smoothly. This morning I opened up JMonkey to do some development, and when I went to run my game, the following error popped up:

[java]AL lib: MMDevApiOpenPlayback: Device init failed: 0×80070490
AL lib: MMDevApiOpenPlayback: Device init failed: 0×80070490
AL lib: MMDevApiOpenPlayback: Device init failed: 0×80070490
AL lib: MMDevApiOpenPlayback: Device init failed: 0×80070490
Jun 14, 2013 9:37:27 AM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
SEVERE: Failed to load audio library
org.lwjgl.LWJGLException: Could not locate OpenAL library.
at org.lwjgl.openal.AL.create(AL.java:151)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:201)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.initInThread(LwjglAudioRenderer.java:140)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.run(LwjglAudioRenderer.java:98)
at java.lang.Thread.run(Thread.java:722) [/java]
I’ve never seen this before, and I didn’t change any of my projects dependencies. I ran an update in JMonkey to see if that would solve it, but to no avail. Any ideas?

Well, have you checked if the OpenAL lib is still in your classpath?

edit: Also, this seems to be the same problem: https://code.google.com/p/libgdx/issues/detail?id=1419

edit2: Try to set a break-point at line 133 in the AL-class and look at the oalPaths.