Crash in HelloJMEDesktop

After clikon the button i see it moving then reappear somewhere else and…

Here is the stack trace … any idea ?



org.lwjgl.LWJGLException: Could not find a valid pixel format
   at org.lwjgl.opengl.Win32PbufferPeerInfo.nCreate(Native Method)
   at org.lwjgl.opengl.Win32PbufferPeerInfo.<init>(Win32PbufferPeerInfo.java:47)
   at org.lwjgl.opengl.Win32Display.createPbuffer(Win32Display.java:167)
   at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:201)
   at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:183)
   at com.jme.renderer.lwjgl.LWJGLTextureRenderer.initPbuffer(LWJGLTextureRenderer.java:584)
   at com.jme.renderer.lwjgl.LWJGLTextureRenderer.initPbuffer(LWJGLTextureRenderer.java:598)
   at com.jme.renderer.lwjgl.LWJGLTextureRenderer.<init>(LWJGLTextureRenderer.java:179)
   at com.jme.renderer.lwjgl.LWJGLTextureRenderer.<init>(LWJGLTextureRenderer.java:107)
   at com.jme.system.lwjgl.LWJGLDisplaySystem.createTextureRenderer(LWJGLDisplaySystem.java:314)
   at com.jme.util.geom.Debugger.drawBuffer(Debugger.java:356)
   at com.jme.util.geom.Debugger.drawBuffer(Debugger.java:336)
   at com.jme.app.SimpleGame.render(SimpleGame.java:89)
   at com.jme.app.BaseGame.start(BaseGame.java:77)
   at jmetest.awt.swingui.HelloJMEDesktop.main(HelloJMEDesktop.java:117)
org.lwjgl.opengl.OpenGLException: Invalid enum (1280)
   at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
   at org.lwjgl.opengl.Display.update(Display.java:569)
   at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.java:507)
   at com.jme.app.BaseGame.start(BaseGame.java:80)
   at jmetest.awt.swingui.HelloJMEDesktop.main(HelloJMEDesktop.java:117)

That's because of the attached action - it tries to show the depth buffer. I changed that action as it does not work on all systems.

sorrybutwhat should i do ?

only a cvs update :slight_smile: (and compile)