before all, sorry for my poor english, i’m from spain.
This is my problem:
When i run any aplication on Jmonkey, (after setup resollution, etc) i only see a Black windows and later, crash.
The error code is “Java™ Platform Se binary not respond”.
Y try to Update my video Drivers, update jmonkey, Use the JDK 6 and 7, and the heavyWeight option.
¿Any ideas?
This is de console log:
[java]Compiling 1 source file to C:\Users\Adán\Documents\Jmonkey\JmeTests\build\classes
compile-single:
run-single:
05-sep-2013 17:28:21 com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 Beta
05-sep-2013 17:28:21 com.jme3.system.Natives extractNativeLibs
INFO: Extraction Directory: C:\Users\Adán\Documents\Jmonkey\JmeTests
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglAbstractDisplay run
INFO: Using LWJGL 2.8.4
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglDisplay createContext
INFO: Selected display mode: 1280 x 720 x 0 @0Hz
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: AirDisplay
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: 6.1.7600.16385
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: ATI Technologies Inc.
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 4.3.12441 Compatibility Profile Context 13.200.11.0
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: ATI Radeon HD 5700 Series
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 4.30
05-sep-2013 17:28:21 com.jme3.system.lwjgl.LwjglTimer <init>
INFO: Timer resolution: 1.000 ticks per second
05-sep-2013 17:28:21 com.jme3.renderer.lwjgl.LwjglRenderer initialize
INFO: Caps: [FrameBuffer, FrameBufferMRT, FrameBufferMultisample, TextureMultisample, OpenGL20, OpenGL21, OpenGL30, OpenGL31, OpenGL32, ARBprogram, GLSL100, GLSL110, GLSL120, GLSL130, GLSL140, GLSL150, VertexTextureFetch, TextureArray, TextureBuffer, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, TextureCompressionLATC, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray, Multisample, PackedDepthStencilBuffer]
05-sep-2013 17:28:21 com.jme3.asset.DesktopAssetManager <init>
INFO: DesktopAssetManager created.
05-sep-2013 17:28:21 com.jme3.renderer.Camera <init>
INFO: Camera created (W: 1.280, H: 720)
05-sep-2013 17:28:21 com.jme3.renderer.Camera <init>
INFO: Camera created (W: 1.280, H: 720)
05-sep-2013 17:28:21 com.jme3.input.lwjgl.LwjglMouseInput initialize
INFO: Mouse created.
05-sep-2013 17:28:21 com.jme3.input.lwjgl.LwjglKeyInput initialize
INFO: Keyboard created.
05-sep-2013 17:28:21 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
05-sep-2013 17:28:21 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
05-sep-2013 17:28:21 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 1
Exception in thread “jME3 Audio Thread” java.lang.UnsatisfiedLinkError: org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(IJ)V
at org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(Native Method)
at org.lwjgl.openal.EFX10.alGenAuxiliaryEffectSlots(EFX10.java:529)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.initInThread(LwjglAudioRenderer.java:201)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.run(LwjglAudioRenderer.java:98)
at java.lang.Thread.run(Thread.java:662)
Java Result: -805306369
BUILD SUCCESSFUL (total time: 2 minutes 12 seconds)[/java]