I am trying to create a voxel-based world (e.g. Minecraft) and I would like to know how to implement the Perlin Noise/Simplex Noise for use with jMonkeyEngine.
I know there is the cubes plugin for JME but it does not seem to support heightmaps (?).
So far I managed to create normal terrain by using heightmaps (following the tutorial on the wiki), water and a skybox.
Do you have any ideas/reasources on how this can be done?