Cubes BlockWorld building

I just started out with the Cubes plugin. although i ran in to some issues. I tried to make a few walls but the wall got positioned really weirdly. Maybe you guys can tell me what i’m doing wrong.

  package com.shooter.main;

import com.cubes.*;
import com.cubes.test.CubesTestAssets;
import com.jme3.collision.CollisionResults;
import com.jme3.font.BitmapText;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.math.Ray;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;

public class BlockWorld extends SimpleApplication {
	Node terrainNode = new Node();
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		BlockWorld app = new BlockWorld();
        app.start(); // start the game  
	public void simpleInitApp(){
	CubesSettings settings = new CubesSettings(this);
	BlockTerrainControl blockTerrain = new BlockTerrainControl(CubesTestAssets.getSettings(this), new Vector3Int(10, 10, 10));
	//blockTerrain.setBlockArea(new Vector3Int(0, 0, 0), new Vector3Int(10, 1, 10), CubesTestAssets.BLOCK_STONE);
	//blockTerrain.setBlock(new Vector3Int(0, 0, 0), CubesTestAssets.BLOCK_WOOD);
    //blockTerrain.setBlock(new Vector3Int(1, 0, 0), CubesTestAssets.BLOCK_WOOD);
    //blockTerrain.setBlock(new Vector3Int(0, 1, 0), CubesTestAssets.BLOCK_WOOD);
    //blockTerrain.setBlock(new Vector3Int(0, 0, 1), CubesTestAssets.BLOCK_WOOD);
    //blockTerrain.setBlock(new Vector3Int(0, 2, 3), CubesTestAssets.BLOCK_GRASS);
    //blockTerrain.setBlock(new Vector3Int(0, 0, 0), CubesTestAssets.BLOCK_GRASS);
    //You can place whole areas of blocks too: setBlockArea(location, size, block)
    //(The specified block will be cloned each time)
    //The following line will set 3 blocks on top of each other
    //({1,1,1}, {1,2,3} and {1,3,1})
   // blockTerrain.setBlockArea(new Vector3Int(1, 1, 1), new Vector3Int(1, 3, 1), CubesTestAssets.BLOCK_STONE);

    //Removing a block works in a similar way
    //blockTerrain.removeBlock(new Vector3Int(1, 2, 1));
    //blockTerrain.removeBlock(new Vector3Int(1, 3, 1));

    cam.setLocation(new Vector3f(-10, 10, 16));
    cam.lookAtDirection(new Vector3f(1, -0.56f, -1), Vector3f.UNIT_Y);

	public void buildHouse(){
		BlockTerrainControl Terrain = new BlockTerrainControl(CubesTestAssets.getSettings(this), new Vector3Int(1,1,1));
		Terrain.setBlockArea(new Vector3Int(0, 0, 0), new Vector3Int(10, 1, 10), CubesTestAssets.BLOCK_STONE); //FLOOR
		Terrain.setBlockArea(new Vector3Int(0, 1, 0), new Vector3Int(10, 5, 1), CubesTestAssets.BLOCK_WOOD); //WALL 
		Terrain.setBlockArea(new Vector3Int(0, 1, 0), new Vector3Int(1, 5, 10), CubesTestAssets.BLOCK_BRICK); //WALL
		Terrain.setBlockArea(new Vector3Int(10, 1, 10), new Vector3Int(10, 5, 10), CubesTestAssets.BLOCK_STONE); //WALL but this wall is positioned really weirdly compared to the other walls
		Node TerrainNode = new Node();

it seems that your last block area has no thickness, is this allowed?

I figured it out. Thanks for the reply though. :thumbsup: