Hi i was woundering how i would add my own textures to set on blocks.
settings is: CubesSettings settings = new CubesSettings(this);
this line does not work: blockTerrain = new BlockTerrainControl(settings, new Vector3Int(1, 1, 1));
but when i use this:
blockTerrain = new BlockTerrainControl(CubesTestAssets.getSettings(this), new Vector3Int(1, 1, 1));
it works?
i dont quit understand how to make a textureAtlas in the framework like the jme textAtlas doesnt work and the wiki on it doesnt show me how to use my own settings and load my own textures(far as i know).
so my question is:
How do i use my own settings and load TextureAtlasâs into my BlockTerrainControl
Read the code?
If you have trouble accessing the source with an alternative IDE (i.e. setting up your project correctly), you probably shouldnât be using an alternative IDEâŚ
My local new version of Cubes (with greedy meshing support) has a setting for the textures count. The latest published one (that you are using) only supports 16x16 textures. They can be of any resolution though as long as they are all the same size and arranged in a 16x16 grid.
Maybe at the end of September, when my exams are finished. The Cubes update doesnât have a high priority on my to-do list, but I will definitely publish it in the future. I just donât want to make any promises on the date