Hi i was woundering how i would add my own textures to set on blocks.
settings is: CubesSettings settings = new CubesSettings(this);
this line does not work: blockTerrain = new BlockTerrainControl(settings, new Vector3Int(1, 1, 1));
but when i use this:
blockTerrain = new BlockTerrainControl(CubesTestAssets.getSettings(this), new Vector3Int(1, 1, 1));
it works?
i dont quit understand how to make a textureAtlas in the framework like the jme textAtlas doesnt work and the wiki on it doesnt show me how to use my own settings and load my own textures(far as i know).
so my question is:
How do i use my own settings and load TextureAtlasâs into my BlockTerrainControl