I was wondering if anyone knew why coordinates cannot be negative with the Cubes Framework. It just seems a little odd to me. Also, are there any more recent updates to the framework? The latest commits to the project were way back in 2014. Thanks.

# Cubes Negative Coordinates

The Cubes Framework uses a world of fixed size, which internally is represented as 3d array.

The coordinates are mapped 1:1 to array indices.

Naturally negative indices and indices exceeding the arrays dimensions will not work.

There are no recent updates to the framework.

I though the cubes framework tried to be very basic and that if you wanted to implement a whole world then you’d do it of smaller meshes (chunks) made by the framework, using a paging system, etc…

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Thanks for the replies. This is insightful.