Sure, just make your dialog and then set the application settings directly. Most complicated thing will probably be presenting a list of resolutions and frequencies that is actually compatible with the computer that the app is being run on. If you don’t the renderer will fail to start. The settings dialog uses the swing Display system for that.
I did some changes on the settings dialog recently and did look at this but unfortunately it’s really not set up to be “plugable” and it would have needed more extensive changes than I was comfortable with making.
Just turn the jme one off completely and do your own - either based off the standard one or not.
<cite>@normen said:</cite>
Sure, just make your dialog and then set the application settings directly. Most complicated thing will probably be presenting a list of resolutions and frequencies that is actually compatible with the computer that the app is being run on. If you don't the renderer will fail to start. The settings dialog uses the swing Display system for that.
yes i get some errors when i try to set the display fullscreen with 32 bit resolution
although my windows desktop is able to go up to 32 bits
i think it is a lwjgl issue or something
the code to check for avail resolutions if anyone is interested:
<cite>@zarch said:</cite>
I did some changes on the settings dialog recently and did look at this but unfortunately it's really not set up to be "plugable" and it would have needed more extensive changes than I was comfortable with making.
Just turn the jme one off completely and do your own - either based off the standard one or not.
ok, that is a bit what i expected
anyway if i can just use my own, that’s great