Been a while, but I just set up eclipse again and checked out the latest jME into it.
I followed the standard setup guide but am still getting two build errors:
The method glCompressedTexImage2DARB(int, int, int, int, int, int, int, ByteBuffer) in the type ARBTextureCompression is not applicable for the arguments (int, int, int, int, int, int, ByteBuffer) on LWJGLTextureState.java in jme/src/com/jme/scene/state/lwjgl at line 373
Unhandled exception type LWJGLException on LWJGLCanvas.java in jme/src/com/jmex/awt/lwjgl at line 78
any clues to getting this to build clean?
Sounds like you have the wrong version of LWJGL somewhere on your classpath. Make sure you use the LWJGL that's supplied with jME's CVS checkout in the lib folder.
ah, kk! Looks like I had another old version sitting in my lib directory. ty!