I’m not sure if anyone had done the thread yet but I would like to show how much progress I’ve done in the past month!
Town System
Let’s talk about the town system.In the video above I’ve shown a player can claim a certain territory.
After the claim , he should be able to build his own little house.
Right now it is bugged and the player can only request to claim a territory again instead. But in the near future this bug should be corrected!
Farming & Gathering
In the past week I did some correction to the tile base vegetation and corrected the way gathering was done. I had to adjust the spawning of the resources, how the server control the vegetation and how a player gain experience and resources.
I will be working on a farming system linked with the town system. Once a player as claim a territory he will be able to create a farming zone and start planting seed!
Npcs
Npc are part of the game already, they can’t move nor attack a player and the players can’t interact with them at the moment. I had to take a pause during the process since I had to correct the terrain tiles base system to simplify the path finding algorithm.
Lot’s of Optimization!
One of the major work was put in optimizing the game. I put a lot of work in making the game faster and more complex at the same time. I still have a lot of work to do, but over all I am quite proud of it!
yea i know, I’ve started to work with the sound system, then i left the job half done haha… I wanted to add Mining and wood cutting sound but i forgot to finish the job and went to optimize the game instead!
I will work on the gameplay a lot more from now on and make the game way more enjoyable.
I Also have to finish the website registration system so people will be able to register and to log in game!
Looks great. Obviously this is early stuff, but on the off chance you haven’t thought about it you might consider adding in an ambient light or fill light, the back sides of those trees look awfully dark in in the bright midday sun.
I know you re right, there is 2 shadows and it cause the following issue. The lightshader use for the tree create it own shadow and the tree generate a second shadow by it self.
I can’t really add more light power else it create too much light. I will probably need to reduce the light generated by the sun. and adjust the ambient light a little higher.
I’m trying to create some kind of atmosphere. Something exceptional for a forest.
Yeah outdoor scenes are tough with all the detail and such. Looks like you’re off to a good start, I’m sure you’ll get the lighting figured out. A lot of times things don’t really come together until much later.
I know when I’m using Blender often times I think something looks just terrible right up until the end when it all comes together. All sorts of little seemingly insignificant details make all the difference.
Haha yea, normaly i keep my blender model to the minimum since i m not of an artist my self. So i never draw/bake any normal/paralax/specular
I’m not a big fan of the light scatering, It’s quite gpu consuming and look extremely fake. Even the AAA game look bad with it. I tend to turn it off so my view isn’t obstructed by it
Nice, how different is it from jme’s current lighting system? Also do you plan on releasing this eventually/merging, or is this for a specific project custom made?
In the midst of an unscheduled-but-well-needed contract-funding-related vacation so I’m working on Mythruna. Adding some debug app state stuff to it to track down physics issues:
Here was see spamming all of the contacts to figure out why I go bouncing down a hall when I jump. So far I don’t see any offending contacts but I need to turn off depth test to be sure.
Paul the debug app state ( on top right of screen) is different from StatsAppState of jme , may i ask which debug appstate you are using exactly ? is it available in JME ?