Hi @Arifolth ,
A few days ago I noticed the pictures you posted on the forum, so I had a look at your project.
I have written a couple of examples that might help you improve processing time + an algorithm for planting trees in a simple and customizable way. Hope it helps.
Observation points:
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I did some testing on LODs and batching, and found some flaws in your code. I’ll show them to you asap.
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Class FractalTerrainGrid contains an almost identical copy of the TerrainGrid class with the addition of the isNeighbour method. I still don’t quite understand what this method does. Did you implement it yourself or did you see it somewhere? It seems to increase the visible portions of the terrain grid.
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Update the animation system to the latest version.
Edit:
I moved the discussion to a dedicated thread.