First of all sorry about my english since I’m not native but I’ll try to provide the best I can.
After reading the bible and the tutorials regarding JME3 I now have some grasp wih the engine funcionalities however after a search I still haven’t figured out the best way to create my game terrain.
I’m aiming for a static terrain, not a procedual one, but after playing a bit with the terrain bulder inside JME3 I’m not sure it’s the best way to implement a big detailed map since the controls make it hard to give the terrain that detailed look I’m looking for, are there other efficient ways to create a nifty custom terrain?
I’m not convinced creating a terrain in blender would be a good option also due to the lack of efficiency.
This is my biggest problem concerning my terrain implementation and I would like to hear any implementation options you used for creating your own terrains.
If there are any good terrain paging implementations out there I would like to ear about that also.