Hey guys,
I’m having a little bit of trouble when running my project with the Oculus connected.
In fact, the only way it ran properly was when SteamVR was running on the background…
Is there any way I can detect if the Oculus Rift is connected using the Oculus SDK or the OpenVR?
PS: as I’m using jME working with Java, the OpenVR lib is a little bit out of hand 'cause it’s written in C++.